Silicon Valley, USA
concept of building a VR world (the Institute for
Virtual Education) which could attract educators
from all over the world to gather in one
"place" was exciting. I wanted to be
part of an effort by all the participants, not
just our team, to draw more attention to the
possibilities of using VR technology for
Our team achieved the satisfaction of seeing a
goal realized; that of producing an inviting VR
environment for educators to gather in to
actually see how using VR can add a more personal
element to long distance teaching. The sheer fun
of working with teammates, as well as getting
acquainted with some of the other very talented
competitors, made the whole experience most
I thought this competition was well run. There
will always be "mechanical" glitches
from time to time. Such occasional problems are
inherent in working on anything through the
internet. Overall, however, the competition
seemed to progress nicely and was well organized
by all the sponsors.
My feeling is that regardless of which world
"wins", everyone who took part in this
endeavor, sponsors and builder-participants
alike, will "win" in the long run.
Everyone wins if an Institute for Virtual
Education can lead toward development of more
learning opportunities for students all over the
I had enjoyed
building with Eep's objects before and wanted to
help him in this competition.
I had the pleasure of smooth teamwork with
and creating and accomplishing something.
To design an entire world to a theme was a
but also helped in deciding what to do. I
improved my building and object making skills
I got many new friends meeting visitors and other
The competition setting made people give their
best in all the
participating worlds and helped push the
boundaries of VR we've seen so far.
It was thrilling to see how enjoyable and
it is possible to build even with today's means
Naturally I also got some insight into the state
of virtual education today and in that way, a
broader view to the medium that I have so far
only been using for entertainment.
I have no background in pedagogics, so I had some
planning the content of the world. I would have
liked to have more
instructions and feedback about what was wanted,
what to include
in the project and what the judging criteria
Technical problems disrupted working once in a
while, but I guess they
can't be avoided. Extending the deadline was even
a relief, because
it gave us time to finish our plans without rush.
I met some other competitors by visiting their
worlds or them visiting
ours, but it would have been nice to have more
or more messages in the mail-list, so that I
could have learned more
about their ideas and experiences.
Virtual education is an interesting new way to
use the Active Worlds
technology, so I would have liked to see more
to the AW community about the competition, like a
more long-standing sign
or teleport at AW Ground Zero, postings to the
But on the whole, I had fun building, and I
suppose also TheU got
what they wanted, or at least some ideas for the
first I just wanted a free world, but after I got
into it, I wanted to learn more about virtual
education. I'd love to be able to take classes
(for approved college credit or whatever) in such
a setting as Active Worlds.
I got to experiment more with RenderWare,
building, and world design. Plus I learned more
about virtual education, and hopefully got some
exposure that might lead to paid employment soon.
I would have liked more "panel"
interaction: discussion about virtual education,
more detailed and narrower objectives for the
IVE, etc. I felt the competiion was a little